Ets2 multimon no eyefinity12/24/2023 damn shame how 4 years went by and a racing "sim" doesn't have proper supporty Sad thing is they talked about support for triples, vr, and high resolutions in SO many interviews.yet finished product doesn't have proper support for triples and vr. I've driven this in real life, it feels like a drop off then in in the corner, like you have to brake prior to the brow. For me with super wide fov everything feels like it's far ahead and I never get among the features of the track. Triple screen allows a natural FOV, this is difficult to play on single screen. If you don't have triple screen and wonder why usual triple screen users are a little disappointed check out this video on FOV. I'll leave it alone and play AC until they sort this out. it certainly looks very flat and open in comparison. I tried the green hell on single screen and I've been around it in real life a lot. Corner will be open and gradient will not seem as dramatic as real life. The funny thing is if your playing single screen wide fov, your seeing a hugely distorted track. If you have large high angled screens it's unplayable until we get the game accounting for the angle. For me this is unplayable and completely unacceptable imo, taking into consideration my other options of racing simulation titles and current technology and knowledge on visual immersion. This compensation creates visuals that apear to fool your eyes into feeling that you're in the cockpit of the car looking out.īased on the advice being provided in some threads, many are misinformed or underestimate the value of this in a "sim". This is why simulation titles such as iRacing and Assetto Corsa have added in the ability to compensate for the bezzel thickness, angles of screens and distance from drivers eyes. Visuals, as one would imagine, are incredibly important at creating immersion and correct setup is paramount to fooling your mind into this. I'm also quite amazed at how people find an incorrect FOV setup satisfactory, surely if you are willing to purchase a triple monitor setup you would put some time into researching how to correctly set this up. Very disappointed that this feature was left out at release, actually a bit shocked that SMS would release a "simulation" title where the focus is to create an immersive and reaslistic motorsport experience without this kind of support. If none of the configs work, come back here and I'll try to help you further.Current settings and FOV tweaks is simply not good enough for a properly setup rig with angled triple monitors. If and when you copy and paste the lines of text into your "multimon_config" file, load up in single-player first, drive around for a minute or so, and then quit and load up multiplayer. This is the multimon_config I use try and see if this works - I recommend saving your current one elsewhere in case you want to revert back.Īlso have a look at this steam page, which is where I got my config from and there are options for a few good camera views, and for left/right hand drive (I recommend option C - hybrid - 40° screen angle). Check that " uset r_multimon_mode" is set to 4. Open the " config.cfg" file with notepad/notepad ++/any text editor. Go to Documents \ Euro Truck Simulator 2. This could be your issue, but I don't see how it would work in single-player and not in multi-player. Having looked at your multimon_config file, the 'monitors' line is set to 1 in other words, it's set to be played on only 1 monitor, instead of 2.
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